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Posted 20 hours ago

Splat the Cat Gets a Job! (Splat the Cat: I Can Read!, Level 2)

£9.9£99Clearance
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By analyzing data in this state at an early stage, we hope to release update data that includes main-weapon adjustments before long. Fixed an issue in Hagglefish Market in Clam Blitz mode where clam placements at the start of battle were not symmetrical. Fixed an issue that caused Stingers and Drizzlers to greatly overlap in certain areas on the Marooner's Bay stage. Players battle until reaching three wins or three losses, whereupon X Power is gained or lost based on the results. These changes mean that a pair of players joining an Anarchy Battle (Open) or Splatfest Battle (Open) can expect shorter wait times.

Fixed an issue where the music and performances in Splatsville and Inkopolis during a Splatfest would become out of sync if the main menu was open for a long time. Adjusted the amount of time for the invulnerability window, which occurs after exploding until you are able to move, to about 28/60 of a second.

Fixed an issue where a Point Sensor or Toxic Mist would disappear without activating when hitting certain terrain or an Ultra Stamp. Fixed an issue when playing Rainmaker mode in Museum d'Alfonsino that caused the score to not change smoothly in certain areas. Damage from Burst Bombs and Fizzy Bombs will be reduced more than before, even with just a few gear abilities.

Made it so that if a player with a Golden Egg goes into swim form, the egg they have will show while using the Inkjet. Fixed an issue in Mincemeat Metalworks in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended. Fixed an issue during recon where players who touched the Rainmaker shield while in swim form on an inkrail would continue to take damage until they got splatted instead of falling. Both the initial hazard level and the job scenario for Eggstra Work are fixed, which means that every team will face off against the same Salmonids under the same conditions every time. However, if your team manages to exceed the Golden Eggs quota by enough, your hazard level will go up, making it possible to get a higher score. Fixed an issue where, after a player turned Reset Options ON in the Shoal, the setting would remain ON when they started a Private Battle or Private Job in the lobby or at Grizzco.

The new stages and weapons create the experimental feeling of the game's launch once again, with new abilities to get to grips with and optimum routes to discover. Combine this with the new game modes and events and you can see that there is now even more reason to keep grinding away at the game in preparation for the next big thing. Fixed an issue in recon where game controls would not work after trying to start Turf War and Photo Mode at the same time when playing with multiple people. Fixed an issue in certain areas of Wahoo World that would not allow players to swim even if those areas looked like they had been inked.

Fixed an issue when playing Splat Zones/Tower Control/Rainmaker/Clam Blitz modes in Brinewater Springs that caused the score to not change smoothly in certain areas and “DON'T RETREAT!” to be displayed even if you weren’t retreating very much. that are utilised by the compiler\framework. Currently we only capture CallerMemberName. Available logging adapters In the lobby or Grizzco, when the player can select “OK!” or “Yeah” when joining a friend, a sound effect will now play and the controller will vibrate to notify the player.Added a feature to temporarily use a different player name than usual when playing Private Battles over the internet. Adjusted Rainmaker so that if the player is splatted right at the moment they place the Rainmaker at the goal, the count will be at 1.

Fixed an issue in Eeltail Alley that caused ink to fly up above a bridge if a player splatted an enemy while they were jumping under the bridge.Fixed an issue in Turf War and Splat Zones modes that allowed you to climb over certain obstacles and cross terrain in unintended ways on the Scorch Gorge stage. You will now be able to preview items when exchanging fish scales, similar to how you can preview items at Hotlantis, etc. Fixed an issue where, when aiming a charger with a scope attached while pressed up against an obstacle, obstacles would become transparent in some cases when they shouldn’t be. Fixed an issue in certain areas of Wahoo World that would allow players to swim even if those areas couldn’t be inked.

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