Stonemaier Games | Libertalia: Winds of Galecrest | Board Game | Ages 14+ | 1-6 Players | 45-60 Minutes Playing Time

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Stonemaier Games | Libertalia: Winds of Galecrest | Board Game | Ages 14+ | 1-6 Players | 45-60 Minutes Playing Time

Stonemaier Games | Libertalia: Winds of Galecrest | Board Game | Ages 14+ | 1-6 Players | 45-60 Minutes Playing Time

RRP: £49.72
Price: £24.86
£24.86 FREE Shipping

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I say joint first, I won on the tiebreak but you have to give some false hope to new players, right?

I think having the coins in their own storage tray that can be used during the game is another lovely Stonemaier touch. The Midshipman sets the stage to not only battle for what loot you want, but what loot you can potentially force the other player to take, such as the nasty money-consuming cursed relics. Libertalia: Winds of Galecrest offers oodles of replayability with a great selection of cards, variable board and its ability to scale nicely between player counts. Players can never be totally confident that playing the highest-ranking pirate from their hand will get them the best loot token.If matching characters are played, the player with the higher reputation (based on the reputation track) places their character to the right. At the same time, the simultaneous choice of cards means your strategies can and will get torpedoed through no fault of your own, which can be unsatisfying. I don’t see any reason why it wouldn’t work, but whether it works well is another question entirely :-).

The 40 character abilities vary so much – granting doubloons based on certain conditions, getting extra loot, eliminating other characters from the island (or their owner’s ship), gaining back characters from your graveyard, moving around on the reputation track, copying other abilities, and much more. The two-player game now adds a mid-ranked character who’s always on the Island for players to compete with.The key to the game is predicting what card your opponents will play while choosing the card that will give you the best short-term or longtime benefit. And yet you will laugh and sheer simply because this is a game that thrives on a no small degree of wild and swingy turns which is perfectly fine considering you are all in the same boat.

You and the Automa can’t impact it either, it’s just there to remove loot (and make it less likely for you to get what you want).It has a dusk ability where the player who played it may challenge another player for their loot tokens. These numbers were apparently balanced, but in practice it made breaking ties anticlimactic and felt very arbitrary with no way to influence it.

It’s an exciting mix of simplicity and complicated decision-making that makes the game fun during the action selection phase. That variety is super evident in the shear number of character cards – each with its unique abilities. I was only playing on the regular difficulty (Automa starts on 0 coins) and I’ve only beat it twice (once sunny, once stormy). Something to be aware of about the Automa in Libertalia, is that it’ll normally play it’s highest ranking cards (which makes sense), I thought I could get away with using my lower ranking cards to win when the Automa had already used a lot of their higher ranking cards but it was a no. The original Libertalia board game was published 10 years ago (2012) and now there’s a new ship on the seas (or in the sky – as is the case with the new theme).I’ve not even touched on the ‘stormy’ side of the board, or the different loot tiles which keep the game fresh, and even more fiercely competitive.

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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