Harrypetter Kratos Cosplay Costume Adult Game Cosplay War God Printing Hoodie Jacket Pullover Black/White

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Harrypetter Kratos Cosplay Costume Adult Game Cosplay War God Printing Hoodie Jacket Pullover Black/White

Harrypetter Kratos Cosplay Costume Adult Game Cosplay War God Printing Hoodie Jacket Pullover Black/White

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Since God of War Ragnarök is a sequel, we knew we didn’t want to completely change Kratos, a lot of the choices made were to update his look to reflect the new setting. We decided to preserve his right pauldron and keep his iconic tattoos visible. Dela Longfish (Lead Character Concept Artist) had some amazing designs for Atreus and the one we see now is an evolution of many iterations to find the perfect version. In God of War (2018), the team significantly changed Kratos’ look to match the new setting while still maintaining the iconic elements of the character that make him instantly recognizable. We always try to find the balance between realism and interesting designs that make the characters in God of War so iconic. When it comes to visual storytelling, what aspects of Atreus’ character are most important to convey through his design?

One of the most rewarding things as an artist is to see cosplayers do such an amazing job recreating these characters. We do this with all our hearts to give fans characters that seem believable and it’s incredible to see people relate so much that they decide to cosplay them. Atreus is a product of his environment and the people around him. A very interesting detail that most people won’t notice is the hint of Kratos’ tattoos coming through his armor design. We wanted to design a character that embodied a thunderstorm, the concept of pure power coupled with a degree of chaotic unpredictability. As the strongest god in the Norse pantheon, we took inspiration from real world strongmen and powerlifters which gave him a solid build while also reflecting the general time period we reference for the game. There are so many good interpretations for Mjölnir already in pop culture. For us Thor’s hammer, which he always holds in his left hand, was inspired by the angled look of Norse artifacts and amulets of the time. More than on Kratos, we knew that the training would have a big impact on him, so he needed to have better gear to protect himself. With Atreus, we can also play a bit more with design elements just for visual interest and make him look cool.Ibelinn has put together an expert guide on how to plan a cosplay, along with her how-to videos on creating the former Valkyrie Queen – you can see them here. Angrboda – Kizuki Cosplay Our hope is to be able to build that same connection between our characters and gamers. For our interpretation, we wanted a design that fit within the visual language of the world we had established in God of War (2018), while also complimenting the story and gameplay the team had in mind. To provide insights into the three characters we’ve partnered with community cosplayers to make, we’ve sat down with Dela Longfish, a lead character artist on God of War Ragnarök, to discuss how these designs came to be. Freya We’re worked with our fantastic character artists and writers at SMS, as well as B is for Boy artist Romina Tempest, to create guides that not only give the in-depth references necessary for cosplayers, but also let us play more in the world of God of War by looking at these designs through the lens of our characters. Atreus in the last game had some pops of color. In God of War Ragnarök he looks to have leaned in a lot more to bright colors. What made the team want to go this direction with his design?

When we first meet Freya again, she is living on Midgard in the heights of Fimbulwinter. Did the harsh climate influence any aspects of her design? When Thor’s design was shown after the first God of War Ragnarök trailer, the internet exploded (just a bit) with discussions. Were you expecting our take on Thor to be such a hot topic among gamers?To become the God of Thunder, we partnered with The Ronin Cosplay, who has been a longtime pillar of the God of War cosplay community. From Kratos to Sigrun, Ronin has taken on some of the most complex character designs in our games and made them look absolutely incredible. At Santa Monica Studio, one our guiding phrases is “we’re fans of our fans.” Whether it’s a reaction to a trailer, a deep-dive lore video, or cosplay – knowing that there is an audience that appreciates all the details in our work motivates us to create something worthy of God of War fans. Atreus is always so much fun to work on, being able to collaborate with the writers and see the character grow gives us much to play with as artists and reflect those choices in his look. The Giants were master artisans and craft folks. Even though Angrboda has been surviving on her own for so long, we wanted an elegance and beauty reflected in her design that we don’t find in the inhabitants of other Realms. Even though Kratos looks similar to the version of him in God of War (2018), his 3D model was completely re-done to improve quality for the PS5, all detail maps and costumes were made from scratch.

We knew we needed to keep the pieces that symbolize his parents, specifically Atreus’ yellow scarf representing Faye and his red skirt piece from Kratos’ Greek outfit. We wanted his look to reflect those aspects and multiple artists did work with that in mind. As the designs began to evolve and various elements began to resonate with the team our art director Rafael Grassetti did a pass and that is the final design of Thor seen in game. Smaller elements of her costume like the weaving and shawl also remain consistent in her God of War Ragnarök design.


As one of the last living Giants, she represents that part of Atreus’s heritage which is something no one else can share with him. Not only does she carry with her the knowledge of her people, but she also physically carried individually carved marbles that contained the souls of the Giants. With the Norse era Kratos design now established in players’ minds, what considerations or challenges did you face with updating his look for God of War Ragnarök?

We’ve established that God of War Ragnarök begins during the event of Fimbulwinter. Midgard, where Kratos and Atreus live, looks to be covered in snow and ice. How did that influence the design choices the team? Bringing her expert and versatile skills to the creation of her cosplay, Kizuki has created a guide on making a wig for Angrboda, as well as tips on how she approached the other pieces of the costume, which you can see here. Thor – The Ronin Cosplay We incorporated a lot of elements to illustrate the characters journey from the end of God of War (2018) to the beginning of God of War Ragnarök. The cold weather was definitely a very important factor, you can see on Atreus’ costume, for example, the inverted pelt to protect him from the cold and Kratos using a bear pelt as well.You can see on his left arm/shoulder the cuts of Kratos’ tattoo coming through the costume – like father, like son. To discuss the Fimbulwinter-ready looks of our heroes in God of War Ragnarök, Art Director Raf Grassetti walked us through some of the key choices that were made along the way. While we were able to visit Jötunheim at the end of the last game and saw parts of their culture represented through Faye’s art and the triptychs, Angrboda is the first Giant we meet that is actually from Jötunheim and currently calls it home. What were some of the key elements you wanted to include in her design to show visually how the Giants are unique from the Midgardians and Aesir?

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